Hey! I'm uploading my latest work: A procedural cable generator!
This PCG is simple but very useful: It's a spline with some meshes where I have parameterized its variables. This way, you can change both the thickness of the cable and the meshes themselves, thus achieving a fast level dressing without effort!
The PCG component has 3 meshes to choose from that alternate their procedural generation, letting you vary between which meshes to use the most and also give variety to the level without having to change the mesh.
I also reused the first PCG Graph I made to modify the first and last mesh to simulate that they are connected to a plug or similar.
After doing it I realized that procedural Splines do not deform the mesh like a traditional Spline mesh because it is more oriented to the procedural generation of vegetation or buildings, but it was very interesting to work with :)
The 3 meshes in the cable image were also modeled and textured by me
Some of the Beauty Shot meshes like the radio modules, core control computer and miscellaneous was algo made by me :)
I'm really enjoying making more tools and I want to go deeper into them, they're very useful and fun to make!